The Phurba algorithm for simulating magnetohydrodynamics

Way of the Intercepting Asymptote


* Phurba paper #1 * Phurba paper #2 "Phurbas: An Adaptive, Lagrangian, Meshless, Magnetohydrodynamics Code. I. Algorithm" Maron, McNally & Mac Low, ApJS 2012, Vol 200, 1, 6 "Phurbas: An Adaptive, Lagrangian, Meshless, Magnetohydrodynamics Code. II. Implementation and Tests" McNally, Maron & Mac Low. ApJS 2012, Vol 200, 1, 7
Particles vs. meshes
Smoothed Particle Hydrodynamics
Adaptive Mesh Refinement

Algorithm classes
Phurba Pencil Riemann AREPO SPH Spectral (AMR) Geometry Particle Grid Grid Cell Particle Grid Evolution Lagrange Euler Euler Lagrange Lagrange Euler Space adapt Yes No Yes Yes Yes No Continuous rez Yes No No Yes Yes No Spatial fidelity 3rd order >6th order Riemann Riemann Poor Inf order Conservative No No Yes Yes Yes No Time fidelity D^2 / Dt^2 High Riemann Riemann Leapfrog High Flexible PDEs Yes Yes No No No Yes
The Phurba algorithm is built from the principles of "Characteristic (Lagrangian) evolution", "continuous fields", and "continuous spacetime resolution". This gives it mathematical elegance and the flexibility to simulate diverse classes of partial differential equations. This also makes it impervious to the demons that haunt the Riemann and SPH algorithms. Phurba's flexibility is crucial for simulating complex objects such as a planet-forming accretion disk.
Field values are carried on particles, which the phurba algorithm uses to construct a continuous field profile. The construction is rubust for arbitrary particle arrangements.
The phurba algorithm can simulate a high-resolution wave with a mere 8 particles. To do this, SPH requires an order of magnitude more particles, plus inelegant kludges.
Time evolution and field construction