Units
   
Labs
   
History of science & technology
David Hogg, "Real-world physics: A dropped bucket"
Problems:   
Velocity
   
Parallax
   
Mars rover
History of timekeeping
Problems:   
Latitude and longitude
Laws of motion   
Gravity
XKCD:   
Escape velocity   
Gravity wells   
Launching a rocket into orbit   
Gravity assists and ion drives   
Landing on an asteroid
Sim:   
My Solar System
   
Planet orbital speed
   
Small angles
Waves
Sim:   
Waves on a string
   
Diffraction
   
Blackbody radiation
Telescopes
Sim:   
Planetary transit of a star   
Detection of planets from the motion of the star
Youtube:   
Finding exoplanets
XKCD:   
Telescopes   
Detecting extraterrestrial civilizations
Gary:   
Parallax, brightness, and magnitudes
Lab:   
Visual resolution
Solar system
Youtube:   
Dawn trajectory to Vesta and Ceres   
Messenger trajectory to Mercury   
New Horizons trajectory to Pluto
Christensen:   
Asteroids and comets
Youtube:   
Star formation in a nebula
Minute Physics:   
Why is the solar system flat?
Terrain and mountain height   
Tides   
Youtube:   
Mountain height   
Hadley cells
Sun   
Ocean currents   
Hadley cells   
Hurricane   
Jupiter
Sim:   
Tides
Blackman:   
Tides
Christensen:   
The moon and tides
Atmospheres   
Earth climate   
Atmospheric escape   
Gases
Sim:   
Gases
   
Balloons and buoyancy
   
Atmospheric escape
XKCD:   
Flying on Titan, Mars, and Venus
Minute Physics:   
Atmospheric escape   
Brownian motion
Problems:   
Pinatubo
Gas giant composition
Christensen:
   
Jupiter
   
Saturn
   
Uranus
   
Neptune
Asteroid mining
XKCD:   
Asteroid impacts
S2) Space and Time
S3) Spacetime and Gravity
S4) Building Blocks of the Universe
Stellar nucleosynthesis
Sim:   
Build an atom   
Beta decay   
Nuclear fission   
Fusion of hydrogen into helium   
Fusion of carbon into oxygen by the CNO cycle
Opencourse:   
The sun
Compact objects   
General relativity   
Youtube:   
Milky Way central black hole
XKCD:   
Neutrino damage from a nearby supernova
Youtube:    Galaxy formation    Galaxy collision
Minute Physics:   
Where was the big bang?
Astrobiology
   
Molecular biology
Youtube:   
ATP synthase   
Cell membrane   
Undersea volcanism   
Deep-sea squid   
Breathing cycle
Sim:   
Planetary habitable zone
Manned Mars mission     Spaceships     Rockets     Particles     Special relativity     The Multiverse     Particle colliders     Asteroid defense     Global energy     Elements     Python programming     Unix, the "High Valeryn" of operating systems
Units
   
Labs
   
History of science & technology
David Hogg, "Real-world physis: A dropped bucket"
Problems:   
Velocity
Sim:   
Density
Terence Tao's lecture ancient astronomy
Acceleration
Sim:   
Position, velocity, and acceleration
   
Position, velocity, and acceleration #2
Problems:   
   
Momentum
Problems from the textbook:
Ch 2, SP2
Ch 2, SP3
Ch 2, SP4
Ch 2, HE1
Ch 3, SP1
Ch 3, SP5
Sim:    Projectile motion     Lunar lander
Gravity
Sim:   
Centripetal acceleration
   
Velocity and acceleration in 2D
XKCD:   
Escape velocity   
Gravity wells   
Launching a rocket into orbit   
Gravity assists and ion drives   
Landing on an asteroid
Sim:
   
Gravitational force
   
My Solar System
Sim:     Energy skate park     Masses and springs     Resonance
Laws of motion
Sim:   
Collisions
Sim:    Torque
Sim:    Gas properties and buoyancy     Liquid buoyancy     Bernoulli law     Friction and heat
Sim:    Liquid pressure
Sim:    States of matter
Electromagnetic units
Sim:   
Magnets
Sim:    Static electricity     Charges and electric fields
Sim:     Battery-resistor circuit     Circuit construction     Capacitors
Sim:     Faraday's law
Waves
Sim:
   
Refraction
   
Geometric optics
Sim:     Waves on a string     Diffraction     Normal modes     Fourier transform
Color vision
   
Blackbody radiation
   
Diffraction
   
Visual resolution
Sim:
   
Blackbody radiation
   
Greenhouse effect
   
Molecules and light
   
Radio wave tranceiver
   
Neon light
Sim:    Build an atom     Build a molecule     Isotopes     Molecule polarity     van der Walls force     Quantum bound states     Models of the hydrogen atom     Photoelectric effect
Sim:    Photoelectric effect
Sim:    Rutherford scattering     Nuclear fission     Beta decay     Alpha decay     Quantum tunneling
A) Using simple algebra
B) Decimal fractions, percentages, and scientific notation
C) Vectors and vector addition
D) Answers
E) Glossary
Position, velocity, and acceleration
Position, velocity, and acceleration #2
Forces in 1D
Balance on a fulcrum
Projectile motion
Collisions
Density
Pendulum
Ramps
Centripetal acceleration
Velocity and acceleration in 2D
Energy skate park
Masses and springs
Friction and heat
Torque
Gravitational force
Lunar lander
My Solar System
Gases
Gas properties and buoyancy
Liquid buoyancy
Bernoulli law
Liquid pressure
States of matter>
Waves on a string
Diffraction
Blackbody radiation
Resonance
Refraction
Geometric optics
Normal modes
Fourier transform
Radio wave tranceiver
Build an atom
Build a molecule
Molecules and light
Greenhouse effect
Molecule polarity
Photoelectric effect
van der Walls force
Quantum bound states
Neon light
Models of the hydrogen atom
Quantum tunneling
Isotopes
Rutherford scattering
Beta decay
Alpha decay
Nuclear fission
Static electricity
Charges and electric fields
Battery-resistor circuit
Circuit construction
Magnets
Capacitors
Faraday's law
Why is the solar system flat?
Brownian motion
Finding exoplanets
How do airplanes fly?
Star twinkling
Antimatter
Do we expand with the universe?
How big is the universe?
Picture of the big bang (oldest light in the universe)
Tour of the map of the big bang>
Amazing simulation of the evolution of the universe
The true science of parallel universes
How far is a second?
Relativity isn't relative
E=MC^2 is incomplete
The speed of light in glass
Magnets
Einstein and atoms
Higgs boson I
Higgs boson II: Mass
Higgs boson III: How to discover a particle
A brief history of everything featuring Neil deGrasse Tyson
Theory of everything (intro)>
Theory of everything: What is matter?>
Theory of everything III, every force in nature
What are years... and the galactic supermassive black hole
Mountain height
Hadley cells
Atmospheric escape
How special relativity makes magnets work
Seasons
Moon phases
Phases of Venus, heliocentric model
Ptolemy
Eclipse method
Radial velocity method
Planet habitable zone
Tides
Eclipse shadows
Fusion of hydrogen into helium
Fusion of carbon into oxygen by the CNO cycle
In the Android game "Osmos" you can experiment with maneuvering a spaceship in a gravitational potential. Once the app is started, go to level 3 "solar".
The game is like Saturn's ring. You are a snowball in the ring surrounded by other snowballs and you can observe the differential motion between nearby snowballs. You can also change your momentum and observe the effect on your orbit.
If you are on a circular orbit of radius R and you want to change to a circular orbit of radius 2R, what is the most efficient strategy? How would you draw a diagram to illustrate this?
The game is also like a model of an accretion disk. In the sun's accretion disk, objects accumulated by gravity into planets and the same thing happens in Osmos. Large objects tend to accumulate faster than small objects and the end result is a set of planets with widely-separated orbits. This phenomenon is mirrored in Osmos because in the game, large objects tend to accumulate faster than small objects.
Suppose you want toplay the game with the purpose of observing how accretion works. You could move your spaceship to an orbit in the Kuiper belt so that it doesn't interfere with the accretion. After the accretion has finished, what does the result look like?
"Liquid Simulator" is an interactive fluid dynamics simulator.
"Wolframalpha" is a versatile calculational tool.
NASA Astronomy 101 stockpile of visuals, problems, labs, and exams
Once upon a time, Peter Goldreich and Sterl Phinney pioneered an order-of-magnitude physics class at Caltech.
"The Art of Insight in Science and Engineering", Sanjoy Mahajan
"Street-Fighting Mathematics, The Art of Educated Guessing and Opportunistic
Problem Solving", Sanjoy Mahajan
"Order-of-Magnitude Physics: Understanding the World with Dimensional Analysis,
Educated Guesswork, and White Lies",
Peter Goldreich, Sanjoy Mahajan, and Sterl Phinney
"Order-of-Magnitude Physics", Jay Maron
"The Solar System", Eric Blackman
"Astropedia", Chris Impey
"The astronomical reach of fundamental physics", Adam Burrows and Jeremiah Ostriker
David Hogg, "Real-world physics: A dropped bucket"
David Hogg, "Air resistance"
Sanjoy Mahanan and David Hogg, "Introductory Physics, the new Scholasticism"
Sterl Phinney, Caltech
Eugene Chiang, Berkeley
Nir Shaviv, Hebrew University of Jerusalem
Julian Krolik, Johns Hopkins University
Ruth Murray-Clay, UCSD
Order of magnitude astrophysics, David Weinberg
Velocity     Parallax     Mars rover Problems:    Latitude and longitude Problems:    Pinatubo